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rsmc
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Stores board as two RsmcBitMap for each player pieces. More...
#include <core.h>
Data Fields | ||
| union { | ||
| struct { | ||
| RsmcBitMap black | ||
| RsmcBitMap white | ||
| } | ||
| RsmcBitMap by_player [2] | ||
| }; | ||
Stores board as two RsmcBitMap for each player pieces.
| union { ... } RsmcBoard |
| RsmcBitMap RsmcBoard::black |
| RsmcBitMap RsmcBoard::by_player[2] |
| RsmcBitMap RsmcBoard::white |